Alex GranerGame designer
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Alex Graner's Portfolio


Shipped Games

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Apex Legends - Level/Game Designer

Studio: Respawn Entertainment
Released (PC, PS4, Xbox One): February 4, 2019
My Role: December 2018 - March 2022 (Season 0 - Season 12)
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Highguard - Level/Game Designer

Studio: Wildlight Entertainment
Released (PC, PS5, Xbox): January 26, 2026
My Role: August 2024 - February 2026 
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Battlefield 6 (Original Campaign) - Level/Game Designer

Studio: Ridgeline Games (Battlefield Studio built to create Battlefield 6's original campaign)
**The work I designed while here was heavily reworked for shipped game as Campaign was handed off to another studio after Ridgeline's closure**
Released (PC, PS5, Xbox): October 10, 2025
My Role: March 2023 - March 2024

Personal Projects

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"Happy Anniversary" -  Custom Fortnite Single-Player/Co-Op Map

Tools Used: Unreal Editor for Fortnite (UEFN)/Fortnite Creative 2.0
Made: A few weeks of freetime in 2023
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"Sereno" -  Black Ops 3 Custom Multiplayer Map

Tools Used: Radiant (Black Ops 3)
Made: September 2017 - Nov 2017, March 2018, August 2018 - Sept 2018
 
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"Collapsed" - CoD4 Custom Multiplayer Map Blockout

Tools Used: Unreal Engine 4, Maya
Made: September 19 - September 26, 2018
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"The Senate" - Halo 5 Custom Multiplayer Map

Tools Used: Halo 5 Forge
Made: May 13 - July 17, 2017
Published: ​July 17, 2017

Other Side Projects

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"From the Ashes" - Battlefront 2 Mock Campaign Mission

​Tools Used: Unreal Engine 4
Made: July 19, 2018 - August 2018, January 2019
​Setting/Character: Endor, Kylo Ren
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MW2's "Cliffhanger" Intro Recreated in Far Cry 4

Tools Used: Far Cry 4's Map Editor
Made: March 23 - April 8, 2017
Published: April 8, 2017
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"Foray" - Black Ops 3 Custom Multiplayer Map

​Tools Used: Radiant (Black Ops 3)
Made: May 2017 - December 2017
Published: January 7, 2018
Selected for 25th Annual Hokin Honors Exhibit
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3D Models - Maya

Tools Used: Maya, Photoshop, Unity
Made: October 24 - November 7, 2017
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