Alex GranerGame designer
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"From the Ashes" - Battlefront 2 Mock Level Design

​Tools Used: Unreal Engine 4
Made: July 19, 2018 - August 2018, January 2019, Current Day
*Wasn't able to work on this for a while with job hiring process and starting new job*

Artists: Josh Delson (Ewok Platforms), Thomas Fox (Darth Vader Bust)

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Mission Description:
     Using EA Battlefront 2's gameplay mechanics, I created a mock level/mission design for a single player campaign mission for Battlefront 2. Following the theory that Kylo Ren and the First Order returned to Endor to retrieve Darth Vader's helmet, I liked the idea of Kylo Ren using his rage against the Ewoks to take revenge for their part in the fall of the Empire in Return of the Jedi.

     In this mission, you play as emotionally unhinged Kylo Ren as he lands on Endor after the First Order has bombed and began a ground assault on the Ewok's home. To further Kylo Ren's strength in the Dark Side, The Supreme Leader has tasked Ren with the retrieval of Darth Vader's remains, as well as termination of all the Ewoks in the area. Hatred and rage empowers Ren allowing him to unleash his darkest powers to exact revenge against the primitive species that led to the fall of the Empire and his Grandfather.

     This mission takes Kylo Ren through the Ewok's home territory via cave tunnels and forests, and through the burning aftermath of their bombed village where Kylo Ren slaughters all the Ewoks in his way. Not just the men, but the women and children too... (see what I did there?).
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Mission Goals:
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Gameplay: Players feel powerful avenging The Empire/proving himself to the Dark Side as they slaughter the Ewoks/Rebels in Ren's way to his Grandfather's remains

Environment: Wanted 3 different environments of Endor (classic Endor forrest, cave, bombarded Ewok village)
Mission Objectives:
   1) Obtain Darth Vader's remains
   2) Eliminate all Ewoks in the vicinity 
(Optional)
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​Current flow through level
Most Recent Walk-Thru Video:
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​     This is a quick walk-thru of the level from January 2019. 

     The video below is an in-depth walk-thru of the mission and its events/objectives from the first block-out

In-Depth Walk-thru Video:
My Role:
  • Researched Endor via movie clips, games, canon lore/theories for accurate, well thought-out gameplay and environmental design
  • Prototyped level's core flow, events, and pacing on paper
  • Designed, blocked-out, and iterated level's initial design in Unreal Engine 4
  • Tailored environment/gameplay events to fit Battlefront 2's Hero combat mechanics
  • Methodically placed assets and built geometry to look like Endor and lead player through experience
  • Arted-up level using materials/FX's I edited, created, and/or painted onto environment
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​Level Design Doc:
     This is the doc I used while creating this mission. Click Here to check it out.
​*I do not own any of the images I used for references in the doc*
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​Darth Vader's Burial Site:
​The following pics are my design for Darth Vader's burial space following references (check LDD for references)
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Continued Progress:
     I am working on this project in my free-time, which I do not have much of. I still want to touch up some areas, bettering visual navigation for players, and adding some more gameplay events

As I continue to work on this project, I will occasionally post about it on social media and update the content on this page.

Most Recent Pictures (January 2019) (More at Bottom):
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Block-Out vs Art-Pass 1 (Before/After):
     Block-out pics = left (top on Mobile), Art-pass 1 = right (bottom)
Art-Pass 1 Additions:
-Created, edited, painted textures onto terrain
-Cleaned geometry, added more precise foliage/assets for more realistic environment
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​Art-Pass 2 Additions:

-Changed lighting to create rainy night atmosphere
-Created rain effect via particle system
-Improved/polished environment via better props/foliage placement
-Polished Darth Vader's burial site and placed Darth Vader model from Artist
-Gave Kylo Ren primitive light-saber with emissive glow
Below are some pictures and a video walk-thru from Art-Pass 1 (day lighting to better see textures and geometry).
Art-Pass 1 Walk-Thru Video:
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This is a quick walk-thru of the level after it's first art-pass on August 11, 2018. Watch the video below for an in-depth walk-thru of the mission and its events/objectives in it's block-out stage.

More Recent Pictures:
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