Coastal Outpost 2 - Custom Far Cry 4 Map
There is no cinematic mode, so the pictures were taken in the editor. I apologize for the UI.
Tools Used: Far Cry 4's Map Editor
Made: March 3 - March 19
Modes: Solo and Co-op
Map Description:
Being a fan of Far Cry's Outpost missions and their ability to allow players to go in guns blazing or stealthily take out the targets, I created an outpost map that complements and encourages multiple ways to clear the base. The player starts the level in some dense trees next to the main road leading up to the base's entrance. Two distinct docks are located on the sides of the base, allowing the player to attack from any direction they desire around the island. The level is specifically designed for co-op and team work, but proves to be a satisfying challenge during solo stealth playthroughs.
Although the map plays like an Outpost game mode, it's technically the Assault game mode to provide more NPCs throughout the level. Overcoming the problem of limited NPCs in the Outpost game mode, I adjusted areas of the map to accommodate for the game's NPC handler. The level plays exactly like an Outpost mode, however there are no alarms. Enemies will still be alerted and react with lethal fire power if the player(s) are detected, proving the level to be a challenge for both assault and stealth approaches.
Made: March 3 - March 19
Modes: Solo and Co-op
Map Description:
Being a fan of Far Cry's Outpost missions and their ability to allow players to go in guns blazing or stealthily take out the targets, I created an outpost map that complements and encourages multiple ways to clear the base. The player starts the level in some dense trees next to the main road leading up to the base's entrance. Two distinct docks are located on the sides of the base, allowing the player to attack from any direction they desire around the island. The level is specifically designed for co-op and team work, but proves to be a satisfying challenge during solo stealth playthroughs.
Although the map plays like an Outpost game mode, it's technically the Assault game mode to provide more NPCs throughout the level. Overcoming the problem of limited NPCs in the Outpost game mode, I adjusted areas of the map to accommodate for the game's NPC handler. The level plays exactly like an Outpost mode, however there are no alarms. Enemies will still be alerted and react with lethal fire power if the player(s) are detected, proving the level to be a challenge for both assault and stealth approaches.