Alex GranerGame designer
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Who is Alex Graner?

DID Assignment 1
Games I have been playing recently (no order):
  • Fortnite
  • Overwatch
  • Space Marine 2
  • Cyberpunk
  • ​Fallout 4
  • Astro Bot
  • Helldivers 2
  • Halo MCC (Legendary Play-Thrus)
  • Gears of War 1-3 Campaigns & Gears 5 PvP
  • Left 4 Dead 2

About Me:
I am a Senior Level Designer with over 7 years of AAA experience who has worked on Apex Legends, Highguard, Battlefield 6, and two incubation projects, one at 
Respawn Entertainment (an Unannounced SP Project) & at ProbablyMonsters (Incubation PvP project).

As a skilled AAA Level Designer, I am able to analyze and systematically dissect a game’s core mechanics and features to create environments and gameplay loops that encourage and utilize them for unique player experiences, elevating the intended vision for a game. I love designing environments, abilities, and enemy types/encounters that synergize with each other to create engaging gameplay experiences and player fantasies unique to a specific game/IP.
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I have strong knowledge and experience creating and leading engaging, player-driven environments and designs that push player experiences in innovative directions. I have several years of experience designing for Multiplayer and Single-Player/Co-Op experiences on large IPs with multiple studios collaborating at a AAA level, as well as smaller Indie teams, and on my own via personal projects, excelling at rapid prototyping mechanics and environments for First-Person and 3rd-Person shooters.
My Contributions:
For Apex Legends and Highguard, I owned my levels through all stages of development from concept through to ship, working with multiple departments to bring levels to life at a AAA quality. For every level I designed, I had strong design goals to make focused map iterations and successfully navigate external feedback to act on. I have vast experience owning and building out large, Battle Royal-sized maps, as well as smaller Arena maps and POIs. All intentionally designed for balanced, engaging PvP encounters that meld unique settings with gameplay opportunities, emphasizing the Players’ core experiences within an environment.

Throughout College, I modded custom maps for CoD, Halo, Team Fortress 2, and more using their modding editors/engines. In my freetime now, I design custom levels in UEFN (Unreal Engine for Fortnite Modding) where I create a variety of player experiences. The map I have published is a mission designed for one or two player Co-Op, where I reimagined real world locations and events, and designed them into a linear mission with AI combat encounters, environmental story telling, and platforming for ideal pacing for an engaging mission utilizing Fortnite's mechanics.

Below is a playthru of a segment from my Published Fortnite mission that recreates that long staircase fight scene from John Wick 4. I took some creative liberties recreating the staircase so it worked better with Fortnite’s gameplay features and AI behaviors, but tried to capture the presence and aggressive player combat, fulfilling a John Wick power fantasy. Complete with John Wick inspired music as the fight starts too:

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  • Home
  • About
  • Portfolio
  • Resume
  • Contact