Alex GranerGame designer
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3D Models (Maya)


Lego Man - Character Model

Tools Used: Maya, Photoshop, Unity
Made: October 24, 2017 - November 7, 2017
Scene Description:
     To get further experience with modeling, I modeled, UV unwrapped, and textured a Lego Man in Maya.
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​Backyard & Props - Unity Scene

Tools Used: Maya, Photoshop, Unity
Made: September 2017 - December 2017

Scene Description:
     To learn Maya, I created, textured, and imported assets into a Unity scene. This project allowed me to practice lighting, asset modeling from references, UV unwrapping/texturing, and environmental story-telling. I created all the assets in Maya and edited all the textures in Photoshop. As I wanted practice with real-time and baked lighting, I made the scene take place at night and created the lights in Unity. 
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Grill

Created high-poly model and then a low-poly version. I textured the low-poly model in Substance Painter (Top-right) based off reference picture (upper-left image). I do not own the rights to the reference picture.
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Bottles/Lights

I made the textures for the following assets in Photoshop.
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